Current Practicesīeasts have no real organization, and they rarely engage in any sort of concerted rituals or traditions. Beasts see no real need to "adapt" the path to a more modern age. The path has changed relatively little over the years. This path was never a popular one, but its constituency remained constant throughout the ages, even as it became accepted by the Sabbat. Espoused originally by the Gangrel, the path spread to a few other vampires who learned to elevate their predatory ways. The Path of the Feral Heart seems to have grown out of ancient codes by which vampiric berserkers accepted their animalistic nature. Virtues: The Path of the Feral Heart draws upon the virtues of Conviction and Instinct. You have no time for shifting allegiances. Whether running alone or with a pack, your loyalties must be absolute.Although fire can kill you, you must master your fear so that you can kill those who would use it against you.All things must live according to their forms, and even civilization is natural because it is the form of humanity. Engage in the brutal actions necessary to survive, but retain your intelligence and cunning. Learn to strike a balance with your Beast.Politics or technology simply get in the way of the hunt.Vampires are made to hunt and kill, and the followers of this path excel at both. Subterfuge and politics are trivial concerns politicking does not bring blood to one's gorge. Modern transportation and weaponry is unnecessary next to the vampire, as the unliving form provides the all of the tools to stalk and kill. Vampires on the Path of the Feral Heart (sometimes called the Path of the Beast) have little use for the trappings of civilization or education. By satiating the Beast's urges from time to time, the vampire ironically gains a greater degree of personal control. Therefore, it is important to strike a balance between Beast and Man-the feral cunning and vicious instincts of the vampire are excellent survival tools, tempered by die reasoning and insight of the mind. Still, the vampire is intelligent, and a cunning hunter is a more effective one. By learning to accept the role of hunter, thereby acknowledging the proper role of the unliving, a vampire becomes like an animal: feral, predatory, but ultimately in her proper place.Ī follower of this path feels that the Beast is a natural part of being a vampire and that its needs must be satiated. Though the Beasts do not revel in their predations, neither do they avoid them. A vampire can only survive by adhering to her inner character and accepting the monstrous drives that accompany the unliving state. To deny one's atavistic attributes is to go against the dictates of nature, or so this path's followers believe. The Beast Within is merely the expression of the predator's instinct. Vampires are the ultimate hunters - immortal and invulnerable. Preferred Disciplines: Animalism, Fortitude, Protean, Obfuscate & Celerity Killing a creature other then for survival.Ĭommon Abilities: Survival, Brawl, Dodge, Animal Ken, Empathy & Intimidation Remaining in the presence of fire or sunlight, except to kill an enemy. Hunting with means other than vampiric powers. Info Tab: Brings up information about the character but also other options of interactions.īio Tab: Brings up the characters bio(These are written by the players.Path of the Feral Heart Hierarchy of Sins The window will display tabs for things such as the character biography, the group they’re in, whisper, party, add friend, and block options. When you double click a character in the game, you will notice a window pops up on screen with various options of interactions. Right Mouse button: Hold dowm to look around(Works the same way as using the arrow keys) Left mousebutton: Klick on a user or object to get interaction or click the ground to move. Mouse wheel/Middle Mouse button: Hold to zoom in and out from your character in Third Person Number 1-9: Changes emote of the characterĪrrowkeys: Controls the camera(Works the same way as moving the mouse with right mouse button pressed) Space: Jump (Short press makes a short jump, long push makes a higher jump) X: Revert Sit Animation(Also used to swap in between actions)ĪLT: Freezes or Un-Freezes your character's head Z: Activate Sit animation(Press this button once more to do the next animation) If you are new to the game, this control guide will come in handy when playing if you are not familiar! Here is a more thorough explanation of all the controls with their paired keys.
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